The GeForce GTX 560M is at least 2x slower gaming GPU than the GeForce GTX 970. We cannot compare value as at least one GPU is out of stock.
Advantages of the GeForce GTX 560M
- Consumes up to 49% less energy – 75 vs 148 Watts
Advantages of the GeForce GTX 970
- At least 2x faster GPU for gaming
- Up to 167% more VRAM memory – 4 vs 2 GB
GeForce GTX 560M vs GeForce GTX 970 for Gaming
The GPU's performance in selected game and settings
GeForce GTX 560M
May 30th, 2011
Average FPS
40
62%
Min 1% FPS
15
47%
Price, €
Out of Stock
Value, €/FPS
Not Available
All items are out of stock.
GeForce GTX 970
Sep 19th, 2014
Average FPS
65
100%
Min 1% FPS
32
100%
Price, €
Out of Stock
Value, €/FPS
Not Available
All items are out of stock.
GeForce GTX 560M vs GeForce GTX 970 in My Games
The FPS you'll get in saved games, click on a game to change it
The FPS you'll get in saved games, click on a game to change it
Add a Game
Select Settings
Synthetic Benchmarks
The GeForce GTX 560M vs GeForce GTX 970 in synthetic GPU benchmarks
Performance Specifications
The GeForce GTX 560M vs GeForce GTX 970 in core GPU performance specifications
GeForce GTX 560M
May 30th, 2011
Memory
1.5 GB
38%
Memory Bandwidth
60 GB/s
27%
Pixel Fillrate
6.2 GPixel/s
9%
Texture Fillrate
24.8 GTexel/s
20%
FP32
595.2 GFLOPS
15%
GeForce GTX 970
Sep 19th, 2014
Memory
4 GB
100%
Memory Bandwidth
224.4 GB/s
100%
Pixel Fillrate
65.97 GPixel/s
100%
Texture Fillrate
122.5 GTexel/s
100%
FP32
3.92 TFLOPS
100%
Specifications
Comparison of all specifications
GeForce GTX 560M | SpecificationsComparison of all specifications | GeForce GTX 970 |
---|---|---|
General | ||
May 30th, 2011 | Release Date | Sep 19th, 2014 |
Not Available | MSRP | $329.00 |
GeForce 500M | Generation | GeForce 900 |
Laptop | Segment | Desktop |
75 W | Power Consumption | 148 W |
Memory | ||
1.5 GB | Memory Size | 4 GB |
GDDR5 | Memory Type | GDDR5 |
192-bit | Memory Bus | 256-bit |
60 GB/s | Bandwidth | 224.4 GB/s |
Theoretical Performance | ||
6.2 GPixel/s | Pixel Fillrate | 65.97 GPixel/s |
24.8 GTexel/s | Texture Fillrate | 122.5 GTexel/s |
595.2 GFLOPS | FP32 | 3.92 TFLOPS |